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Raytracer

Graphics

C++ path tracing engine built for procedural scene generation and high-performance parallel compute.

A path tracing engine initially based on core ideas from Peter Shirley's Raytracing in One Weekend. It is currently built for CPU architectures, with ray object intersections, progressive sampling, depth of field, physically based materials (Dielectric, Metal, Lambertian), and a modular scene composition system.

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